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Home/ Questions/Q 4120726
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T23:15:34+00:00 2026-05-20T23:15:34+00:00

I’m building a photo book layout application. The application frequently decompresses JPEG images into

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I’m building a photo book layout application. The application frequently decompresses JPEG images into in-memory bitmap buffers. The size of the images is constrained to 100 megapixels (while they usually do not exceed 15 megapixels).

Sometimes memory allocations for these buffers fail: [[NSMutableData alloc] initWithLength:] returns nil. This seems to happen in situations where the systems’s free physical memory approaches zero.

My understanding of the virtual memory system in Mac OS X was that an allocation in a 64 bit process virtually (sic) can’t fail. There are 16 exabyte of address space of which I’m trying to allocate a maximum of 400 megabytes at a time. Theoretically I could allocate 40 billion of these buffers without hitting the hard limit of the available address space. Of course practical limits would prevent this scenario as swap space is constrained by the boot volume’s size. In reality I’m only making very few of these allocations (less than ten).

What I do not understand is the fact that an allocation fails, no matter how low physical memory is at that point. I thought that—as long as there’s swap space left—memory allocation would not fail (as the pages are not even mapped at this point).

The application is garbage collected.

Edit:

I had time to dig into this problem a little further and here are my findings:

  1. The problem only occurs in a garbage collected process.
  2. When the allocation from NSMutableData fails, a plain malloc still succeeds to allocate the same amount of memory.
  3. The error always happens when overall physical memory approaches zero (swapping is about to take place).

I assume NSData uses NSAllocateCollectable to perform the allocation instead of malloc when running under garbage collection.

My conclusion from all that is that the collector is unable to allocate big chunks of memory when physical memory is low. Which again, I don’t understand.

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  1. Editorial Team
    Editorial Team
    2026-05-20T23:15:35+00:00Added an answer on May 20, 2026 at 11:15 pm

    The answer lies in the implementation of libauto.

    As of OS X 10.6 an arena of 8 Gb is allocated for garbage collected memory on 64-bit platforms. This arena is cut in half for large allocations (>=128k) and small (<2048b) or medium (<128k) allocations.

    So in effect on 10.6 you have 4Gb of memory available for large allocations of garbage collected memory. On 10.5 the arena had a size of 32Gb, but Apple lowered that size to 8Gb on 10.6.

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