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Home/ Questions/Q 7946599
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T01:12:08+00:00 2026-06-04T01:12:08+00:00

I’m building a quick flash presentation, navigating with the up and down arrows but

  • 0

I’m building a quick flash presentation, navigating with the up and down arrows but need to create an if else statement using the current scene’s name.

I have 10 scenes named 01 – 10 but from 7 to 10 are only accessible by from a hidden button and need to find a way to loop the navigate from 01- 06 using the scene name for example:

if scene name = 04 {
   go to nextScene();
} else if scene name = 05 {
   go to nextScene();
} else if scene name = 06 {
   go to scene 02
}

I have all working apart from the if else statement as it goes to next scene with the up arrow but continues up to 10 when I need to go to 6 and start again.

Any help would be great?

Thanks,

Thomas.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T01:12:12+00:00Added an answer on June 4, 2026 at 1:12 am

    create a couple of functions, use one for your key handler and the other for the hidden button like:

    function standardScenes(sceneName)
        {
            switch(sceneName)
            {
                case 01:
                    gotoAndPlay(sceneName);
                break;
    
                case 02:
                    gotoAndPlay(sceneName);
                break;
    
                case 03:
                    gotoAndPlay(sceneName);
                break;
    
                case 04:
                    gotoAndPlay(sceneName);
                break;
    
                case 05:
                    gotoAndPlay(sceneName);
                break;
    
                case 06:
                    gotoAndPlay(sceneName);
                break;
            }
        }
    
        function hiddenScenes(sceneName)
        {
            switch(sceneName)
            {
                case 07:
                    gotoAndPlay(sceneName);
                break;
    
                case 08:
                    gotoAndPlay(sceneName);
                break;
    
                case 09:
                    gotoAndPlay(sceneName);
                break;
    
                case 10:
                    gotoAndPlay(sceneName);
                break;
            }
        }
    
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