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Home/ Questions/Q 7042345
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:09:25+00:00 2026-05-28T02:09:25+00:00

I’m building an android app where I basically implement a music player from a

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I’m building an android app where I basically implement a music player from a web content provider.
In a nutshell, I have a player, with “play”, “pause”, “stop” playing. At the same time I am using a new thread to provide progress information on a seek bar, and textView with length, and time played.

I would like to ask your advice on the best aproach on threading. I’d like to pause the thread when paused is pressed, stop it when stop is pressed and resume/start it when play is pressed.

I have something like this:

Thread thread = new Thread(new Runnable()
{
    public void run() 
    {
        while(!finished && !stopped)
        {//Do some action on Views...}}

And even so, will the thread be completely dead when I leave my app? Won’t it be still running?

Thank you very much, and sorry if this is answered elsewhere.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:09:26+00:00Added an answer on May 28, 2026 at 2:09 am

    I use Handler+Broadcast in my mediaPlayerDemo.
    The MediaPlayer runs in a Service and use handler.post(runnable) to make a circle.
    In Runnable I sendBroadcast() and change the textView when onReceive in my Activity

    public void sendToUpdate() {
        // handler
        if (progressHandler == null) {
            progressHandler = new Handler() {
                @Override
                public void handleMessage(Message msg) {
                    super.handleMessage(msg);
                }
            };
        }
        progressHandler.removeCallbacks(progress);
        progressHandler.post(progress);
    }
    
    Runnable progress = new Runnable() {
        @Override
        public void run() {
            if (mp != null) {
                musicCurrentTime = mp.getCurrentPosition();
                musicLength = mp.getDuration();
                Intent intent = new Intent();
                intent
                        .setAction("com.cookie.media.MUSIC_UPDATE");
                intent.putExtra("musicCurrentTime", musicCurrentTime);
                intent.putExtra("musicId", musicId);
                intent.putExtra("musicLength", musicLength);
                sendBroadcast(intent);
            }
            progressHandler.removeCallbacks(progress);
            progressHandler.postDelayed(progress, 1000);
        }
    };
    

    Like this
    You can add if(mp.isPlaying){} to avoid consume when the mediaplayer pause or stop.

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