Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 723685
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T06:08:11+00:00 2026-05-14T06:08:11+00:00

I’m building an entire application out of immutable objects so that multi-threading and undo

  • 0

I’m building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I’m using the Google Collections Library which provides immutable versions of Map, List, and Set.

My application model looks like a tree:

  • Scene is a top-level object that contains a reference to a root Node.
  • Each Node can contain child Nodes and Ports.

An object graph might look like this:

Scene
 |
 +-- Node
      |
      +-- Node 
           |
           +- Port
      +-- Node
           |
           +- Port
           +- Port

If all of these objects are immutable, controlled by a top-level SceneController object:

  • What is the best way to construct this hierarchy?
  • How would I replace an object that is arbitrarily deep in the object tree?
  • Is there a way to support back-links, e.g. a Node having a “parent” attribute?

And more generally:

  • Have any patterns emerged for dealing with this type of data?
  • Is there (academic) literature available on the subject?
  • Is this a good idea?
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T06:08:12+00:00Added an answer on May 14, 2026 at 6:08 am

    There are two concepts of interest here. First, persistent data structures. If all elements of the tree are immutable, then one can derive a new tree from the original tree by replacing some parts, but referring to the older parts, thus saving time and memory.

    For example, if you were to add a third Port to the Node that has two ports already, you’d have to create a new Scene, a new Scene’s Node’s descendant, and the Node that you are changing. The other Node and all of the Ports do not need to be created anew — you just refer to them in the new Scene/Nodes.

    The other concept is that of a Zipper. A zipper is a way to “navigate” through a persistent data structure to optimize local changes. For instance, if you added four new Ports instead of just one, but you added each Port one at a time, you’d have to create four new Scenes, and eight new Nodes. With a zipper, you defer such creations until you are done, saving up on those intermediary objects.

    The best explanation I ever read about zipper is here.

    Now, use of a zipper to navigate a data structure remove the need to have back-links. You can have back-links in an immutable structure, by clever use of recursive constructors. However, such a data structure would not be persistent. Non-persistent immutable data structures have lousy modification performance, because you need to copy the whole data each time.

    As for academic literature, I recommend Purely Function Data Structures, by Okasaki (dissertation PDF, fully fledged book).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 491k
  • Answers 491k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Aren't you supposed to call script/generate scaffold user:string password:string ?… May 16, 2026 at 10:03 am
  • Editorial Team
    Editorial Team added an answer The Stopwatch class is not reliable. This is unreliable on… May 16, 2026 at 10:03 am
  • Editorial Team
    Editorial Team added an answer You have a couple of options. You could use the… May 16, 2026 at 10:03 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I have a French site that I want to parse, but am running into
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.