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Home/ Questions/Q 932479
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T20:40:30+00:00 2026-05-15T20:40:30+00:00

I’m building an hierarchy of objects that wrap primitive types, e.g integers, booleans, floats

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I’m building an hierarchy of objects that wrap primitive types, e.g integers, booleans, floats etc, as well as container types like vectors, maps and sets. I’m trying to (be able to) build an arbitrary hierarchy of objects, and be able to set/get their values with ease. This hierarchy will be passed to another class (not mentioned here) and an interface will be created from this representation. This is the purpose of this hierarchy, to be able to create a GUI representation from these objects.To be more precise, i have something like this:

class ValObject 
{
    public:
        virtual ~ValObject() {}
};

class Int : public ValObject 
{
    public:
        Int(int v) : val(v) {}
        void set_int(int v) { val = v);
        int get_int() const { return val; } 
    private:
        int val; 
};

// other classes for floats, booleans, strings, etc
// ...

class Map : public ValObject {}
{
    public:
         void set_val_for_key(const string& key, ValObject* val);
         ValObject* val_for_key(const string& key);
    private:
         map<string, ValObject*> keyvals;
};

// classes for other containers (vector and set) ... 

The client, should be able to create and arbitrary hierarchy of objects, set and get their values with ease, and I, as a junior programmer, should learn how to correctly create the classes for something like this.

The main problem I’m facing is how to set/get the values through a pointer to the base class ValObject. At first, i thought i could just create lots of functions in the base class, like set_int, get_int, set_string, get_string, set_value_for_key, get_value_for_key, etc, and make them work only for the correct types. But then, i would have lots of cases where functions do nothing and just pollute my interface. My second thought was to create various proxy objects for setting and getting the various values, e.g

class ValObject
{
    public:
         virtual ~ValObject() {}    
         virtual IntProxy* create_int_proxy(); // <-- my proxy
};

class Int : public ValObject
{
    public:
         Int (int v) : val(v) {}
         IntProxy* create_int_proxy() { return new IntProxy(&val); }
    private:
         int val;
};

class String : public ValObject
{
    public:
         String(const string& s) : val(s) {}
         IntProxy* create_int_proxy() { return 0; }
  private:
         string val;
};

The client could then use this proxy to set and get the values of an Int through an ValObject:

ValObject *val = ... // some object
IntProxy  *ipr = val->create_int_proxy();
assert(ipr); // we know that val is an Int (somehow)
ipr->set_val(17);

But with this design, i still have too many classes to declare and implement in the various subclasses. Is this the correct way to go ? Are there any alternatives ?

Thank you.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:40:31+00:00Added an answer on May 15, 2026 at 8:40 pm

    Take a look at boost::any and boost::variant for existing solutions. The closest to what you propose is boost::any, and the code is simple enough to read and understand even if you want to build your own solution for learning purposes –if you need the code, don’t reinvent the wheel, use boost::any.

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