I’m building my iPhone app under SDK 3.1.3. My Base SDK and iPhone OS Deployment Target are both set to OS 3.0, but when I build, the info.plist in my bundle shows a MinimumOSVersion of 3.1.3. What could cause this?

(source: skitch.com)
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
I was ultimately able to solve this problem by switching my iPhone OS Deployment Target to some other version (e.g. 3.1), building, then switching it back to 3.0 and building again. Somehow this coerced XCode into behaving as documented. I don’t really know why this fixed the issue, but it did. Perhaps it resolved some kind of corruption somewhere inside the .xcodeproj.