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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T22:07:18+00:00 2026-05-19T22:07:18+00:00

I’m building my own Canvas-style JPanel subclass which will draw a graph of nodes

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I’m building my own Canvas-style JPanel subclass which will draw a graph of nodes and arcs.
As part of this application I am delegating the drawing of the nodes to a sprite class Node, i.e

Class Visualiser extends JPanel {

    ...

    paintComponent(Graphics g) {
        ...
        node.draw(g);
        ...
    }
}

But I also have a class Node for a data structure. I’m not concerned about the nomenclature, I can call one NodeSprite to avoid conflicts, etc…

What I am wondering is whether to merge the data structure and the sprite class into one, as logically they both describe the same real-world thing, or if doing this would have any negative side effects such as performance, or general bad design.

Any suggestions?

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  1. Editorial Team
    Editorial Team
    2026-05-19T22:07:19+00:00Added an answer on May 19, 2026 at 10:07 pm

    If a NodeSprite has behavior other than knowing how to print itself, it would violate the single responsibility principle. If all it knows how to do is draw, I would keep it that way and consider renaming it NodeSpritePrinter or something similar.

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