I’m builing a fractal application and need to generate a smooth color scheme, and I found a nice algorithm at Smooth spectrum for Mandelbrot Set rendering.
But that required me to call Color.HSBtoRGB and that method is not available in WinRT / Windows Store apps.
Is there some other built-in method to do this conversion?
Other tips on how to convert HSB to RGB?
I ended up using the HSB to RGB conversion algorithm found at http://www.adafruit.com/blog/2012/03/14/constant-brightness-hsb-to-rgb-algorithm/, I adopted the inital (long) version. Perhaps this can be further optimized but for my purpose this was perfect!
As the hsb2rgb method is in C and I needed C#, I’m sharing my version here:
To call it based on the code linked in the original post I needed to make some minor modifications: