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Home/ Questions/Q 541607
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:21:37+00:00 2026-05-13T10:21:37+00:00

I’m calling setNeedsDisplayInRect from an NSTimer function every two seconds. This works perfectly, and

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I’m calling setNeedsDisplayInRect from an NSTimer function every two seconds. This works perfectly, and draws a square in a random position, with a random color. However, in some circumstances I would like to draw a square x number of times in the NSTimer function (using a for loop) – but, after numerous error testing it seems that drawRect is only called once even though I am running setNeedsDisplayInRect x number of times? I would love some help as I’ve been trying to figure out this problem all day long. Carl.

Edit below is my code…

View

- (void)drawRect:(CGRect)rect 
{
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, currentColor.CGColor);
    CGContextSetFillColorWithColor(context, currentColor.CGColor);
    CGContextAddRect(context, redrawRect);
    CGContextDrawPath(context, kCGPathFillStroke);
}

-(void)drawInitializer 
{
    int x = (int)arc4random() % [self.xCoordinates count]; 
    int y = (int)arc4random() % [self.yCoordinates count]; 
    self.currentColor = [UIColor randomColor];
    self.redrawRect = CGRectMake ([[self.xCoordinates objectAtIndex:x] intValue],       [[self.yCoordinates objectAtIndex:y] intValue], 25, 25);
    [self setNeedsDisplayInRect:redrawRect];
}

Controller

- (void) handleTimer: (NSTimer *) timer
{
    for(int i=0; i<5; i++) 
    {
         [self.squareView drawInitializer];
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-13T10:21:37+00:00Added an answer on May 13, 2026 at 10:21 am

    You could refactor the code so that you have a simple class that:

    • stores color
    • stores position
    • has a method to generate random positions, colors, …

    You could then create as many instances as you want and push them into a NSMutableArray.
    This way you can iterate over that list, and draw each object in your draw routine.
    Whenever you add/delete/modify one of your objects, call setNeedsDisplay:

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