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Home/ Questions/Q 7080219
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:46:05+00:00 2026-05-28T06:46:05+00:00

I’m capturing images using this code #pragma mark – image capture // Create and

  • 0

I’m capturing images using this code

#pragma mark - image capture

// Create and configure a capture session and start it running
- (void)setupCaptureSession 
{
    NSError *error = nil;

    // Create the session
    AVCaptureSession *session = [[AVCaptureSession alloc] init];

    // Configure the session to produce lower resolution video frames, if your 
    // processing algorithm can cope. We'll specify medium quality for the
    // chosen device.
    session.sessionPreset = AVCaptureSessionPresetMedium;

    // Find a suitable AVCaptureDevice
    AVCaptureDevice *device = [AVCaptureDevice
                           defaultDeviceWithMediaType:AVMediaTypeVideo];

    // Create a device input with the device and add it to the session.
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device 
                                                                    error:&error];
    if (!input)
    {
        NSLog(@"PANIC: no media input");
    }
    [session addInput:input];

    // Create a VideoDataOutput and add it to the session
    AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
    [session addOutput:output];

    // Configure your output.
    dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
    [output setSampleBufferDelegate:self queue:queue];
    dispatch_release(queue);

    // Specify the pixel format
    output.videoSettings = 
    [NSDictionary dictionaryWithObject:
    [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] 
                            forKey:(id)kCVPixelBufferPixelFormatTypeKey];


    // If you wish to cap the frame rate to a known value, such as 15 fps, set 
    // minFrameDuration.

    // Start the session running to start the flow of data
    [session startRunning];

    // Assign session to an ivar.
    [self setSession:session];
}




// Delegate routine that is called when a sample buffer was written
- (void)captureOutput:(AVCaptureOutput *)captureOutput 
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
   fromConnection:(AVCaptureConnection *)connection
{ 
    NSLog(@"captureOutput: didOutputSampleBufferFromConnection");

    // Create a UIImage from the sample buffer data
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];

    //< Add your code here that uses the image >
    [self.imageView setImage:image];
    [self.view setNeedsDisplay];
}


// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer 
{
    NSLog(@"imageFromSampleBuffer: called");
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0); 

    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); 

    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer); 
    size_t height = CVPixelBufferGetHeight(imageBuffer); 

    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 

    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, 
                                             bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); 
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context); 
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);


    // Free up the context and color space
    CGContextRelease(context); 
    CGColorSpaceRelease(colorSpace);

    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];

    // Release the Quartz image
    CGImageRelease(quartzImage);

    return (image);
}

-(void)setSession:(AVCaptureSession *)session
{
    NSLog(@"setting session...");
    self.captureSession=session;
}

Capturing code works. But!
I need to change to things:
– video stream from the camera in my view.
– getting images every (for example 5 seconds) from it.
Help me please, how can it be done?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:46:06+00:00Added an answer on May 28, 2026 at 6:46 am

    Add the following line

    output.minFrameDuration = CMTimeMake(5, 1);
    

    below the comment

     // If you wish to cap the frame rate to a known value, such as 15 fps, set
     // minFrameDuration.
    

    but above the

    [session startRunning];
    

    Edit

    Use the following code to preview the camera output.

    AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session];
    UIView *aView = self.view;
    CGRect videoRect = CGRectMake(0.0, 0.0, 320.0, 150.0);
    previewLayer.frame = videoRect; // Assume you want the preview layer to fill the view.
    [aView.layer addSublayer:previewLayer];
    

    Edit 2:
    Ok fine..

    Apple has provided a way to set the minFrameDuration here

    So now, use the following code to set the frame duration

    AVCaptureConnection *conn = [output connectionWithMediaType:AVMediaTypeVideo];
    
    if (conn.supportsVideoMinFrameDuration)
        conn.videoMinFrameDuration = CMTimeMake(5,1);
    if (conn.supportsVideoMaxFrameDuration)
        conn.videoMaxFrameDuration = CMTimeMake(5,1);
    
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