I’m coding an app for iOS and I recently #included a C++ header file in an Objective C implementation (.m) file. I changed the extension from .m to .mm and expected everything to run smoothly.
Unexpectedly I got multiple compiler errors in the .h file of my C++ class.
Such as: “C++ requires a type specifier for all declarations” and “Duplicate member…”.
Does anyone know what could be causing this?
Edit – I’ve added the C++ header file for context:
#ifndef __CAAudioUnitOutputCapturer_h__
#define __CAAudioUnitOutputCapturer_h__
#include <AudioToolbox/ExtendedAudioFile.h>
/*
Class to capture output from an AudioUnit for analysis.
example:
CFURL fileurl = CFURLCreateWithFileSystemPath(NULL, CFSTR("/tmp/recording.caf"), kCFURLPOSIXPathStyle, false);
CAAudioUnitOutputCapturer captor(someAU, fileurl, 'caff', anASBD);
{
captor.Start();
...
captor.Stop();
} // can repeat
captor.Close(); // can be omitted; happens automatically from destructor
*/
class CAAudioUnitOutputCapturer {
public:
enum { noErr = 0 };
CAAudioUnitOutputCapturer(AudioUnit au, CFURLRef outputFileURL, AudioFileTypeID fileType, const AudioStreamBasicDescription &format, UInt32 busNumber = 0) :
mFileOpen(false),
mClientFormatSet(false),
mAudioUnit(au),
mExtAudioFile(NULL),
mBusNumber (busNumber)
{
CFShow(outputFileURL);
OSStatus err = ExtAudioFileCreateWithURL(outputFileURL, fileType, &format, NULL, kAudioFileFlags_EraseFile, &mExtAudioFile);
if (!err)
mFileOpen = true;
}
void Start() {
if (mFileOpen) {
if (!mClientFormatSet) {
AudioStreamBasicDescription clientFormat;
UInt32 size = sizeof(clientFormat);
AudioUnitGetProperty(mAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, mBusNumber, &clientFormat, &size);
ExtAudioFileSetProperty(mExtAudioFile, kExtAudioFileProperty_ClientDataFormat, size, &clientFormat);
mClientFormatSet = true;
}
ExtAudioFileWriteAsync(mExtAudioFile, 0, NULL); // initialize async writes
AudioUnitAddRenderNotify(mAudioUnit, RenderCallback, this);
}
}
void Stop() {
if (mFileOpen)
AudioUnitRemoveRenderNotify(mAudioUnit, RenderCallback, this);
}
void Close() {
if (mExtAudioFile) {
ExtAudioFileDispose(mExtAudioFile);
mExtAudioFile = NULL;
}
}
~CAAudioUnitOutputCapturer() {
Close();
}
private:
static OSStatus RenderCallback( void * inRefCon,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
if (*ioActionFlags & kAudioUnitRenderAction_PostRender) {
CAAudioUnitOutputCapturer *This = (CAAudioUnitOutputCapturer *)inRefCon;
static int TEMP_kAudioUnitRenderAction_PostRenderError = (1 << 8);
if (This->mBusNumber == inBusNumber && !(*ioActionFlags & TEMP_kAudioUnitRenderAction_PostRenderError)) {
OSStatus result = ExtAudioFileWriteAsync(This->mExtAudioFile, inNumberFrames, ioData);
if (result) DebugMessageN1("ERROR WRITING FRAMES: %d\n", (int)result);
}
}
return noErr;
}
bool mFileOpen;
bool mClientFormatSet;
AudioUnit mAudioUnit;
ExtAudioFileRef mExtAudioFile;
UInt32 mBusNumber;
};
#endif // __CAAudioUnitOutputCapturer_h__
Unfortunately, if you just start making classes
.mm, any class that uses that.mm‘s header will also need to become.mm. If you continue to just change your class extensions, you will eventually make the whole project Objective-c++. If that is your intention, then you can just change your build settings to compile for Objective-c++ (which could be a house of pain for you).However, if you use some header magic, you will avoid a lot of hassle. Just make sure to change your
Compile sources asbuild property toAccording to file typebefore compiling.Here’s something I did with a wrapper class I wrote to isolate a c++ class from the rest of my Objective-c classes. The c++ class is
MyClass.MyClassWrapper.h
MyClassWrapper.mm
Here’s another thing I did with a different header to handle sharing
externstuff:Something.h
I recommend reading this blog entry about wrapping c++ (which also has links to other blog entries of a similar topic): http://robnapier.net/blog/wrapping-c-take-2-1-486