I’m completely new in Open GL, so have a question.
I need to apply hi quality texturing on the surface rendered via triangles . But on zooming i continue see the triangle’s under the skin, it’s not smooth. I use OpenGL built-in minMapping. So I wonder (lookig at other products) do i need to implement my own mipMapping algorithm or I’m doing something wrong ?
This is what I want , more ore less, like a quality: alt text http://www.freeimagehosting.net/uploads/abc871d274.jpg
Ok, here what I got :
alt text http://www.freeimagehosting.net/uploads/83a52b1039.jpg
As yuo can see triangles are clear visible. Instead on the image befpre aren’t, even after zooming (I watched a video)
OK, seems that I found a solution.
It’s actually the vertex smoothing and cube mapping that creates shining reflective image.