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Home/ Questions/Q 8060125
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T09:53:27+00:00 2026-06-05T09:53:27+00:00

I’m completely new to Flash and AS3. I’ve Googled around an cannot find anything

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I’m completely new to Flash and AS3. I’ve Googled around an cannot find anything on this topic.

I have some code that posts an image to a php file:

var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");
    var jpgURLRequest:URLRequest = new URLRequest("http://127.0.0.1/gdipORG/takeImage.php");
    jpgURLRequest.requestHeaders.push(header);
    jpgURLRequest.method = URLRequestMethod.POST;
    jpgURLRequest.data = byteArray;
navigateToURL(jpgURLRequest, "blank");

Problem is, for the actual posting to take place, I have to navigate to the actual url (see last line of code)…

I want to be able to post the data to the url without having to navigate to it. Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T09:53:28+00:00Added an answer on June 5, 2026 at 9:53 am

    Use a URLLoader right after your existing code:

    //Existing code
    var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");
    var jpgURLRequest:URLRequest = new URLRequest("http://127.0.0.1/gdipORG/takeImage.php");
    jpgURLRequest.requestHeaders.push(header);
    jpgURLRequest.method = URLRequestMethod.POST;
    jpgURLRequest.data = byteArray;
    
    //KILL THIS LINE navigateToURL(jpgURLRequest, "blank");
    
    //Add these (UNTESTED CODE):
    
    var sendJPGLoader:URLLoader = new URLLoader();
    sendJPGLoader.dataFormat = URLLoaderDataFormat.BINARY;
    sendJPGLoader.addEventListener(Event.COMPLETE, sendJPGToServerComplete);
    sendJPGLoader.addEventListener(IOErrorEvent.IO_ERROR, sendJPGToServerIOError);
    
    //Try to send image
    sendJPGLoader.load(jpgURLRequest); 
    
    function sendJPGToServerComplete(evt:Event):void {
      //Request was sent to server succesfully
      //Optionally check server response
      // var serverResponse:String = String(evt.target.data);
    }
    
    function sendJPGToServerIOError(evt:Event):void {
      //Failed
    }
    

    At the top of your code don’t forget to import:

    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.net.URLLoader;
    import flash.net.URLLoaderDataFormat;
    import flash.net.URLRequest;
    import flash.net.URLRequestMethod;
    

    I think I got them all 🙂

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