I’m completely new to socket programming with C#, I’m trying to get two running .exes to talk to eachother:
static void Main(string[] args) {
bool sender = !false;
if (args.Length > 0) sender = !true;
if (sender) {
try {
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
IPEndPoint ipe = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8221);
sock.Connect(ipe);
while (true) {
string toSend = Console.ReadLine();
sock.Send(Encoding.UTF32.GetBytes(toSend));
}
}
catch (SocketException e) {
Console.WriteLine(e.Message);
Console.ReadLine();
}
}
else {
try {
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, 8221);
sock.Bind(ipe);
sock.Listen(4);
while (true) {
if (!sock.Connected) continue;
byte[] buffer = new byte[1024];
if (sock.Receive(buffer) > 0) Console.WriteLine(Encoding.UTF32.GetString(buffer));
}
}
catch (SocketException e) {
Console.WriteLine(e.Message);
Console.ReadLine();
}
}
}
At the moment though, both programs run without error, but they don’t seem to connect (if (!sock.Connected) always is true).
Please help, thank you.
No where in your server code you are accepting the incoming connections. You will have to accept and create a socket at the server end for the new incoming clients.