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Home/ Questions/Q 4273278
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T07:41:28+00:00 2026-05-21T07:41:28+00:00

I’m confused about when I need to use KeepAlive in my C++/CLI wrapper code

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I’m confused about when I need to use KeepAlive in my C++/CLI wrapper code and how lifetimes are handled in it. Consider the following code and note the places where I ask whether KeepAlive is needed.

// convert from managed to native string
inline std::string ToStdString(String^ source)
{
    if (String::IsNullOrEmpty(source))
        return std::string();

    int len = ((source->Length+1) * 2);

    /*** Do I need GC::KeepAlive(source) here? ***/

    char *ch = new char[ len ];
    bool result ;
    {
        pin_ptr<const wchar_t> wch = PtrToStringChars( source );
        result = wcstombs( ch, wch, len ) != -1;
    }
    std::string target = ch;
    delete ch;
    if(!result)
        throw gcnew Exception("error converting System::String to std::string");
    return target;
}

// convert from native to managed string
inline String^ ToSystemString(const std::string& source)
{
    return gcnew String(source.c_str());
}

// unmanaged C++ class
struct NativeDog
{
    std::string name;
    std::string bark() const {return "woof";}
    void eat(std::string& food) const {food.clear();}
};

typedef shared_ptr<NativeDog> NativeDogPtr;

// C++/CLI wrapper class
ref class ManagedDog
{
    NativeDogPtr* base_;
    NativeDog& base() {return **base_;}
    ManagedDog() {base_ = new NativeDogPtr(new NativeDog);}
    ~ManagedDog() {if (base_) delete base_;}
    !ManagedDog() {delete this;}

    property String^ name
    {
        String^ get() {return ToSystemString(base().name);}
        void set(String^ name)
        {
              base().name = ToStdString(name);
              /*** Do I need GC::KeepAlive(name) here? ***/
        }
    }

    String^ bark() {return ToSystemString(base().bark());}
    void eat(String^ food)
    {
         std::string nativeFood = ToStdString(food);
         base().eat(nativeFood);
         food = ToSystemString(nativeFood);
         /*** Do I need GC::KeepAlive(food) here? ***/
    }
};

// unmanaged C++ class
struct NativeKennel
{
    vector<NativeDogPtr> dogs;
};

// C++/CLI wrapper class
ref class ManagedKennel
{
    NativeKennel* base_;
    NativeKennel& base() {return *base_;}
    IList<ManagedDog^>^ dogs;
    void addDog(ManagedDog^ dog)
    {
        base().dogs.push_back(*dog->base_);
        dogs->Add(dog);
        /*** Do I need GC::KeepAlive(dog) here? Will the IList manage the ManagedDog lifetimes? ***/
    }
};
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T07:41:29+00:00Added an answer on May 21, 2026 at 7:41 am

    Right before calling a managed delegate’s function pointer.

    This is a common failure mode, the garbage collector cannot see any reference held by native code. The managed code must store a reference to the delegate itself to prevent it from getting garbage collected. There’s a debugger assistant for this, not sure why you didn’t see it. More details in this MSDN Library article.

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