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Home/ Questions/Q 9223287
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:02:46+00:00 2026-06-18T04:02:46+00:00

I’m confused. I’m creating 2 objects that share the same prototype, but when the

  • 0

I’m confused.

I’m creating 2 objects that share the same prototype, but when the second one fires the run() method, I would expect it to stop the timeout which is set on the shared inherited object timer (Foo.prototype.timer).

If I change everything to use a global variable instead of Foo.prototype.timer, this works..

Why is it not clearing if both objects share the same Foo.prototype.timer?

function Foo(){
    // generate a random ID to show which object we're on
    this.id = Math.floor(Math.random() * 1000) + 2;
}

Foo.prototype = {
    run : function(){
        var that = this,
            count = 0;

        this.stop();
        function calc(){
            console.log(that.id);
            if( count++ < 20 )
                that.timer = setTimeout( calc, 100 );
        }

        that.timer = setTimeout( calc, 200 );
    },
    stop : function(){
       clearTimeout(this.timer);
    }
}

// initiating

var foo = new Foo();
foo.run();

var bar = new Foo();
bar.run();

(please copy and run this code in your console to see this issue.)

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:02:47+00:00Added an answer on June 18, 2026 at 4:02 am

    With that.timer, you do not assign to the prototype – that is the instance, and so a new property will be created there. To set the property on the protoype, you will need to do it explicitly:

    Foo.prototype.timer = setTimeout( calc, 200 ); // or, more verbose:
    Object.getPrototypeOf(that).timer = setTimeout( calc, 200 );
    
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