I’m considering using a neural network to power my enemies in a space shooter game i’m building and i’m wondering; how do you train neural networks when there is no one definitive good set of outputs for the network?
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I’m studying neural networks at the moment, and they seem quite useless without well defined input and output encodings, and they don’t scale at all to complexity (see http://en.wikipedia.org/wiki/VC_dimension). that’s why neural network research has had so little application since the initial hype more than 20-30 years ago while semantic/state based AI took over everyone’s interests because of it’s success in real world applications.
In short, it’s probably better for you to use Neural nets for a small portion of the game rather as the core enemy AI.