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Home/ Questions/Q 8024787
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T22:57:49+00:00 2026-06-04T22:57:49+00:00

I’m considering using VirtualSurfaceImageSource in my application, and I’ve implemented something similar to the

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I’m considering using VirtualSurfaceImageSource in my application, and I’ve implemented something similar to the Direct2D magazine app sample, but I’ve run into a problem which occurs when the virtual surface is several times larger than the display area.

Basically, I have a horizontally scrolling ScrollViewer which contains an Image. The source of the image is a wide VirtualSurfaceImageSource (at least ~10000 x 500 px). The width of the ScrollViewer is 1280 px.

When I scroll the scroll viewer with touch panning, the image sometimes flicker – a part of the image disappears and then it’s redrawn. This usually happens when the inertial scrolling stops. The image is already fully drawn when it scrolls into the view, but for some reason it’s cleared and IVirtualSurfaceUpdatesCallbackNative::UpdatesNeeded() is called.

I’ve uploaded a video which illustrates the problem. Watch what happens when the scrolling stops (at 0:02, 0:17, etc…)

Any ideas why this is happening?

I’ve also noticed that the flickering doesn’t occur if the image width is ~5000 px or less.


If you want to reproduce this, start from the Direct2D magazine app sample and add more text in the Sample.story, under the <text name="butterfly-body"> tag – just copy the existing text 10 times or so. Try scrolling the butterfly page in both directions and with varying speed, and you should see what appears to be the same problem.

I’ve asked this question in an MSDN forum, but so far I’ve gotten no answer.

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  1. Editorial Team
    Editorial Team
    2026-06-04T22:57:50+00:00Added an answer on June 4, 2026 at 10:57 pm

    This is no longer an issue in Windows 8 Release Preview, so it was probably just a bug in the Consumer Preview.

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