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Home/ Questions/Q 789665
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T21:33:38+00:00 2026-05-14T21:33:38+00:00

I’m converting a landscape (UIInterfaceOrientationLandscapeRight) iPhone app to be a universal app. So far

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I’m converting a landscape (UIInterfaceOrientationLandscapeRight) iPhone app to be a universal app. So far I’ve got the orientation working properly: the iPad version will launch with the right splash graphic and start in the right orientation (LandscapeLeft or LandscapeRight) depending on how the user is holding it.

But: when I trigger the keyboard while the iPad is in LandscapeLeft, the keyboard appears upside down:

I can’t post images yet so you can see the error here:
http://blog.durdle.com/images/ipad_keyboard.png

That’s a UIAlertView with a UITextField added to it. I guess the keyboard at this point is in the LandscapeRight orientation.

If I rotate the device to LandscapeRight, the game view rotates to match the keyboard, then if I rotate the device back to LandscapeLeft the entire interface – game AND keyboard rotate together to appear correctly.

So: how do I ensure it appears in the correct orientation?

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  1. Editorial Team
    Editorial Team
    2026-05-14T21:33:39+00:00Added an answer on May 14, 2026 at 9:33 pm

    Oops. Boy do I feel foolish.

    I’d left this code in the method that opens my UIAlertView:

    [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
    

    Which was a holdover from the original iPhone app when I needed to force the keyboard orientation in OS 2.2.1. It’s now entirely unnecessary! Removing it has fixed the problem.

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