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Home/ Questions/Q 8208343
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T09:18:30+00:00 2026-06-07T09:18:30+00:00

I’m creating a CoffeeScript application that overlays a webcam video with a canvas element

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I’m creating a CoffeeScript application that overlays a webcam video with a canvas element (this is just for context and doesn’t seem to relate to my problem though). To get the proper canvas size to overlay on the video, I attach an event handler function to the loadedmetadata event like this:

WebcamWizard.prototype.initializeUserMedia = function(stream) {
  // ...
  video = document.getElementById('webcam');
  video.addEventListener('loadedmetadata', function(e) {
     // ...
     v = e.srcElement;
     // ...
  });
  // ...
}

This works nicely. However, my preference in this case goes to defining this handler method in a different method of this particular class like so:

WebcamWizard.prototype.initializeUserMedia = function(stream) {
   // ...
   video = document.getElementById('webcam');
   video.addEventListener('loadedmetadata', this.initializeCanvas);
   // ...
}

WebcamWizard.prototype.initializeCanvas = function(e) {
   // ...
   video = e.srcElement;
   // ...
}

The reason I prefer this is because it makes the CoffeeScript look neater and allows me to access the canvas DOM object within the class I’m working in more easily. When I do the second however, the initializeCanvas method does not seem to be called. There is no error reported on the console either. Why is that?

Curiously, calling methods this way seems to work in the exact same way in the same file.

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  1. Editorial Team
    Editorial Team
    2026-06-07T09:18:32+00:00Added an answer on June 7, 2026 at 9:18 am

    The problem is probably that “initializeCanvas” will be missing a useful this reference when it’s called after the event happens. You’re passing a reference to the function, but the this binding is ephemeral and will not survive.

    You can wrap it in another function or use .bind():

    var wiz = this;
    video.addEventListener('loadedmetadata', function() { wiz.initializeCanvas });
    
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