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Home/ Questions/Q 6110359
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T14:30:24+00:00 2026-05-23T14:30:24+00:00

I’m creating a game engine and It’s going to have support for Microsoft Windows

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I’m creating a game engine and It’s going to have support for Microsoft Windows X86 and X64 editions. When I’m creating the custom typedefs, do I have to specify “typedef unsigned long long” if the version is X86 and “typedef unsigned long” when the version is X64?

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  1. Editorial Team
    Editorial Team
    2026-05-23T14:30:25+00:00Added an answer on May 23, 2026 at 2:30 pm

    The long long type is 64 bits on all compilers that support it. (The C/C++ standards say it has to be at least 64 bits; I don’t think there are any systems yet that support larger types.) If you just want a 64 bit integer typedef, you can use long long without any worries.

    The C99 and C++11 standards provide a new header, <stdint.h> or <cstdint>, that already has a set of fixed size typedefs, so you can just use uint64_t. Visual Studio 2010 supports this but I don’t think VS2008 does.

    The C and C++ standards only specify minimum sizes for the standard integer types:

    • char is specified as at least 8 bits
    • short is specified as at least 16 bits
    • int is specified as at least 16 bits
    • long is specified as at least 32 bits
    • long long is specified as at least 64 bits
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