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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T17:03:42+00:00 2026-05-31T17:03:42+00:00

im creating a game that has multiple levels and the levels contain multiple textures

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im creating a game that has multiple levels and the levels contain multiple textures and shapes.

What would be the best way to store this data on iphone/ipad?

I was thinking of using SQLite or coredata for storing it. But i also need to implement a function that will update the game data from a remote server (in game purchases). Is SQLite the best way to archive this? How would i then update the SQLite content when updating the content (download a .zip extract it and import into db/directory)? If anyone has any pointers i would really appreciate it!

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  1. Editorial Team
    Editorial Team
    2026-05-31T17:03:43+00:00Added an answer on May 31, 2026 at 5:03 pm

    The simplest way is to store them in a plist (which is an xml file). SQLite would require you to store it outside the app sandbox, in the documents directory (because including an sqlite inside the original app is read only).

    Other than that, you can use coredata.

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