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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:05:18+00:00 2026-05-11T17:05:18+00:00

I’m creating a grid based game in Java and I want to implement game

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I’m creating a grid based game in Java and I want to implement game recording and playback. I’m not sure how to do this, although I’ve considered 2 ideas:

  1. Several times every second, I’d record the entire game state. To play it back, I write a renderer to read the states and try to create a visual representation. With this, however, I’d likely have a large save file, and any playback attempts would likely have noticeable lag.

  2. I could also write every key press and mouse click into the save file. This would give me a smaller file, and could play back with less lag. However, the slightest error at the start of the game (For example, shooting 1 millisecond later) would result in a vastly different game state several minutes into the game.

What, then, is the best way to implement game playback?

Edit- I’m not sure exactly how deterministic my game is, so I’m not sure the entire game can be pieced together exactly by recording only keystrokes and mouse clicks.

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:05:18+00:00Added an answer on May 11, 2026 at 5:05 pm

    A good playback mechanism is not something that can be simply added to a game without major difiiculties. The best would be do design the game infrastructure with it in mind. The command pattern can be used to achieve such a game infrastructure.

    For example:

    public interface Command{
        void execute();
    }
    public class MoveRightCommand implements Command {
       private Grid theGrid;
       private Player thePlayer;
    
       public MoveRightCommand(Player player, Grid grid){
            this.theGrid = grid;
            this.thePlayer = player;
           }
    
       public void execute(){
         player.modifyPosition(0, 1, 0, 0);
       } 
    }
    

    And then the command can be pushed in an execution queue both when the user presses a keyboard button, moves the mouse or without a trigger with the playback mechanism. The command object can have a time-stamp value (relative to the beginning of the playback) for precise playback…

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