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Home/ Questions/Q 6677897
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:10:42+00:00 2026-05-26T04:10:42+00:00

I’m creating a simple 2D game in java. I’ve only done this in C++

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I’m creating a simple 2D game in java. I’ve only done this in C++ with the Windows API so far. In java, I’m getting a Graphics object by extending JFrame and calling this.getContentPane().getGraphics(). With this object, I’m drawing everything to the screen, every frame. This raises a few questions:

  1. Backbuffer: I’m not getting any flickering effects, while I’m not using a backbuffer (I’m drawing directly on the Graphics object). Why is this? Does java has a built-in backbuffer or something?

  2. Animations: I’m used to put all animation parts in a single sprite sheet, like in this example:
    http://www.envygames.com/share/sample_animation.jpg

Now, someone has told me that you can just draw animated .gif’s and java will draw these independent of the game loop. I’ve tried this out and it doesn’t seem to work. Is this true or am I also supposed to use these sprite sheets in java?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:10:43+00:00Added an answer on May 26, 2026 at 4:10 am

    Yes, Java has a double buffer rendering strategy that can be switched on and off…

    Java: how to do double-buffering in Swing?

    About the animated gifs, I think it is right, but you may have to put them in the appropriate container (maybe as the icon of a JLabel?).

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