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Asked: May 11, 20262026-05-11T01:40:06+00:00 2026-05-11T01:40:06+00:00

I’m creating a small code plugin which allows you to do some things with

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I’m creating a small code plugin which allows you to do some things with arrays. I do not wish to add the functions to the array object using a prototype construction, what I want is that people can do something like:

arrayFunction( [1, 2, 3] ).someSpecialArrayFunction(); 

Thus leaving the normal array object unaltered.
So I came up with the following construction (which was inspired on the jQuery source code) :

var arrayFunction = window.arrayFunction = function(array) {     return new arrayFunction.fn.init(array); } arrayFunction.fn = arrayFunction.prototype = {     init: function(array){         this.a = array;         //should I return something here?     },     someSpecialArrayFunction: function(){         //Super cool custom stuff here.     } } 

However this does not work (obviously). What should happen in the init function()?

The error right now is that when I try:

 arrayFunction(array).someSpecialArrayFunction(); 

it says that someSpecialArrayFunction() is not a function?

How should one do this?

edit
Yes, this is indeed a simpliefied example. The actual thing has way more methods.

Also, I just though of how awesome it would be if it also supported chaning, how would you do that?

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  1. 2026-05-11T01:40:07+00:00Added an answer on May 11, 2026 at 1:40 am

    Or simply:

    var arrayFunction = function(array) {     var someSpecialArrayFunction = function() {         // do something with array     };     return {         someSpecialArrayFunction: someSpecialArrayFunction     } }; arrayFunction( [1, 2, 3] ).someSpecialArrayFunction(); 

    Although be careful with this, if you end up with too many methods It’s probably better to use the prototype.

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