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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T00:57:39+00:00 2026-06-13T00:57:39+00:00

I’m creating a universal app. Everything is looking great on the ipad/iphone but when

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I’m creating a universal app. Everything is looking great on the ipad/iphone but when I switch my storyboard view to the iphone 5 or run the simulator as the iphone 5, there is an inch or so at the bottom of just whitespace. I’ve tried turning on autolayout and using that, but with no luck. I’ve also tried to create -568h@2x.png versions of my images to see if it will auto-resize with those, but it doesn’t. Does anyone have any other ideas I could perhaps try?

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  1. Editorial Team
    Editorial Team
    2026-06-13T00:57:40+00:00Added an answer on June 13, 2026 at 12:57 am

    I found the way to fix this was to use the AutoResizing box in the size inspector in Xcode. It’s the box with the red lines. The red box next to it animates to show you how it changes as the view (the white box) changes size. This changes the autoresizingMask in the storyboard. You can make the image scale or not or keep distance to an edge: Just click on the different red lines to see how the red box changes. I had to do this for every button and image in the game.

    You also need to check ‘Autoresize Subviews’ in the parent view in the Attributes Inspector.

    And you do need Default-568h@2x.png to get rid of the letterbox in the first place.

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