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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T02:12:06+00:00 2026-05-30T02:12:06+00:00

I’m creating a WPF app using Prism and Unity as the container. A couple

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I’m creating a WPF app using Prism and Unity as the container. A couple of times I’ve come unstuck with the order of registering types whereby a type (ViewModel into View constructor) has been auto created by Unity when I’ve not registered it. Then I’ve tried to register the type using ContainerControlledLifetimeManager() and thought I’d created a singleton. However the auto creation has meant multiple instances of the view model.

Besides the obvious solution of not being a muppet and not doing the above, is there a way to prevent Unity auto creating unregistered types and perhaps throwing an exception instead?

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  1. Editorial Team
    Editorial Team
    2026-05-30T02:12:07+00:00Added an answer on May 30, 2026 at 2:12 am

    Define an interface for each of your ViewModels and then register them accordingly.

    public interface IViewModel
    {
         List<IUser> Users { get; }
    }
    
    public class ViewModel : IViewModel
    {
         List<IUser> Users { get; }
    }
    
    Container.RegisterType<IViewModel, ViewModel>();
    

    In your constructor make sure that the interface type is being injected, not the concrete type as Unity will certainly construct an instance of a concrete type since it is resolvable; whereas an interface can have N implementations.

    In addition, your code should be constructed in that the data that needs to exist across the application should come form a service, not the ViewModel. Making your ViewModel a singleton should not be your approach, proxy the data through a service. this way your ViewModel can be constructed/destroyed at will, the data you want persisted exists elsewhere.

    Container.RegisterType<IService, Service>(new ContainerControlledLifetimeManager());
    Container.RegisterType<IViewModel, ViewModel>();
    
    ...
    
    public List<IUser> Users
    {
         get { return Container.Resolve<IService>().GetUsers(); }
    }
    
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