I’m creating an Android application (a game, to be more precise) and using AndEngine.
My designer is working on the background images for the game and he need to know
what is the ideal size (width & height or a ratio?) for the background image.
Clarification: I want to target for variety of android-devices.
I think the best thing to do is to pick a common screen size and then develop everything based on that size. If you use a RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), AndEngine will scale everything appropriately.
And with that in mind, I would consider what devices you want to run on and go with one of the larger choices – it’s easier to scale down than up.
Personally, I develop on a 7″ tablet which is 1024×600 and it works fine on my phone which is 800×480