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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T22:10:21+00:00 2026-05-12T22:10:21+00:00

I’m creating an app that uses VBO’s for drawing. The app draws line segments

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I’m creating an app that uses VBO’s for drawing. The app draws line segments of multiple colors. Therefore, I’m creating a vertex and index array for each color, and sorting the segments into the appropriate array by color.

However, I’d like the user to be able to set the color of any line segment. Therefore, my potential number of colors is virtually unlimited (obviously not really, but it might as well be). I’m guessing that generating say 2,000 VBO’s to hold 1,000 vertex and index arrays to support 1,000 colors would not be a good thing.

Obviously one could generate a limited number of VBO’s and copy new data in each time it was time to draw a new color’s vertex array, but that seems incredibly inefficient.

Any suggestions for handling this situation?

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  1. Editorial Team
    Editorial Team
    2026-05-12T22:10:21+00:00Added an answer on May 12, 2026 at 10:10 pm

    Well, considering you’re not saying what’s in the vbo exactly (position? color?) or how you end up drawing (fixed function? program?) it’s not exactly trivial to help.

    Anyways, here are some facts you want to keep in mind:

    • you don’t have to create many vbos. VBO (just like IBO) is for storage, it can store any arbitrary number of data sets. This is helped by the “firstIndex/firstVertex” parameters of the various Draw functions and other offsets of the gl*Pointer
    • your color does not have to be specified per-vertex. If you store it inside the VBO, get it out, and use constant colors (how to do that depends on your drawing method. For programs, specify color through a uniform rather than an atribute)

    There, I hope that’s enough for you to start.

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