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Home/ Questions/Q 8649745
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T13:38:10+00:00 2026-06-12T13:38:10+00:00

I’m creating an HTML 5 chess game. Server side is socket.io / node.js /

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I’m creating an HTML 5 chess game. Server side is socket.io / node.js / backbone.js.

I’m now beginning to write the view for the game board. Would it be easier to represent a chess board in canvas or DOM elements (aka divs)? Disregard browser compatibility.

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  1. Editorial Team
    Editorial Team
    2026-06-12T13:38:12+00:00Added an answer on June 12, 2026 at 1:38 pm

    Really comes down to your motives.

    If you know game developement well, and you’re comfortable with dividing screens into segments for purposes of collision-detection or otherwise, and you can easily create your own custom click events, per square/unit, based on where on the canvas the player clicked, then go with the canvas, as you’ll open more doors to advanced animations and graphical-interactions that way.

    If you aren’t comfortable with that, and would like a straightforward way of knowing which square was clicked, and would like a clean-cut way of knowing if there was a unit in the square you landed on, without having to figure it out based on the X and Y where you clicked inside the game window, then go with the DOM — really, those are the benefits and most everything else is a side-effect of picking one or the other.

    Canvas for animation and “polish”, DOM for event-listeners and array-based (or attribute-based) notification of square clicked.

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