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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T20:56:16+00:00 2026-05-17T20:56:16+00:00

I’m creating an iOS user interface with a lot of different UIImageViews that will

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I’m creating an iOS user interface with a lot of different UIImageViews that will trigger actions when tapped (once is enough).
I have the choice between using UIButtons with a custom view (the image) or just setting up a bunch of UIImageviews with an associated UITapGestureRecognizers.
In terms of functionality I get the same expected result (action triggered on tap). My question is more about performance: the app will (lazily) load around 300 of these touchable UIImageViews in a scroll view.
In terms of memory allocation which technique would you suggest?

Thanks for any help and guidance!

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  1. Editorial Team
    Editorial Team
    2026-05-17T20:56:17+00:00Added an answer on May 17, 2026 at 8:56 pm

    UIButtons. They were designed for this and have been extensively optimized by Apple for [touches]. If you might need more advanced functionality in the future, you might use a UIImageView subclass w/ UITouch events. Good luck!

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