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Home/ Questions/Q 8593455
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T23:59:33+00:00 2026-06-11T23:59:33+00:00

Im creating an iphone game that will use more than 1200 .png image files,

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Im creating an iphone game that will use more than 1200 .png image files, and all the images combined together come up to the size 11mb, i was wondering whats the best way to store them, i was going to use the s3 storage by amazon, but I would love them to be apart of the app in the resources folder, so users can play offline aswell. So i wanted get any opinions in what is the best way to store images in terms of caching and optimizating .png files in use with IOS Apps. thanks

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  1. Editorial Team
    Editorial Team
    2026-06-11T23:59:34+00:00Added an answer on June 11, 2026 at 11:59 pm

    Just drag them into xcode. 11 MB is not much, apple has raised their download limit over 3G/Edge.

    Once you have them inside your project, you just call them like

    UIImage *myImage1 = [UIImage imageNamed:@"1.png"];
    

    It doesn’t get simpler.

    If you don’t put the files inside your project and have to download them, you download these into your Documents folder. You can put what ever you want in that directory, as it is only for your project and no other project has access to it

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