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Home/ Questions/Q 6094555
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:41:33+00:00 2026-05-23T12:41:33+00:00

I’m creating an undo-redo mechanism. To achieve this, I’m using Serialization. Recording the current

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I’m creating an undo-redo mechanism. To achieve this, I’m using Serialization. Recording the current state by writing it to a ByteArrayOutputStream, using ObjectOutputStream and putting the byte[] into an ArrayList.

But the problem is that, some of the classes are holding a reference/pointer to a BufferedImage. Which I don’t want to serialize because of its size (and it doesn’t implement Serializable). The reason why I don’t want to write it is that it will never change. But it is a different image for each instance of the class, so the static keyword isn’t a solution.

My attempt to solve:

public transient BufferedImage img;

This causes the ObjectOutputStream will not serialize the BufferedImage, but it won’t store the reference as well. After deserializing, it will be null.

So, in short, I want to keep the reference to the object, but not the object itself. Which means that, after deserialazing I will be able to use the BufferedImage (because of it isn’t removed by the Garbage Collector).

Many thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-23T12:41:34+00:00Added an answer on May 23, 2026 at 12:41 pm

    OK, simple enough, keep a Map<String, BufferedImage> of all images somewhere in your application, let each of your classes serialize the key to its image. And in the readResolve() method, look up the image from the map.

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