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Home/ Questions/Q 9002085
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T00:31:23+00:00 2026-06-16T00:31:23+00:00

I’m creating bitmap/bmp files according to the specifications with my C code and I

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I’m creating bitmap/bmp files according to the specifications with my C code and I would like to draw simple primitives on my bitmap. The following code shows how I draw a rectangle on my bitmap:

if(curline->type == 1) // draw a rectangle
{
    int xstart = curline->x;
    int ystart = curline->y;
    int width = curline->width + xstart;
    int height = curline->height + ystart;

    int x = 0;
    int y = 0;

    for(y = ystart; y < height; y++)
    {
      for(x = xstart; x < width; x++)
      {
        arr[x][y].blue = curline->blue;
        arr[x][y].green = curline->green;
        arr[x][y].red = curline->red;
      }
    }

    printf("rect drawn.\n");
}

...
save_bitmap();

Example output:
enter image description here

So basically I’m setting the red, green and blue values for all pixels within the given x and y field.

Now I’d like to fill a circle by knowing its midpoint and radius. But how do I know which pixels are inside this circle and which pixels ain’t? Any help would be appreciated, thanks for reading.

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  1. Editorial Team
    Editorial Team
    2026-06-16T00:31:23+00:00Added an answer on June 16, 2026 at 12:31 am

    A point lies within the bounds of a circle if the distance from the point to the center of the circle is less than the radius of the circle.

    Consider a point (x1,y1) compared to a circle with center (x2,y2) and radius r:

    int dx = x2 - x1; // horizontal offset
    int dy = y2 - y1; // vertical offset
    if ( (dx*dx + dy*dy) <= (r*r) )
    {
        // set pixel color
    }
    
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