Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7488665
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T15:00:35+00:00 2026-05-29T15:00:35+00:00

I’m creating default VAO and one VBO, and bind them. I’m loading model data

  • 0

I’m creating default VAO and one VBO, and bind them.
I’m loading model data to the array of structs vertex_data_t

    glBufferData(GL_ARRAY_BUFFER, nvertices * sizeof(vertex_data_t), vertices, GL_STATIC_DRAW);

Then in draw function i do:

    glBindVertexArray(vao);
    glEnableVertexAttribArray(0);
    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(vertex_data_t), (const GLvoid *)offsetof(vertex_data_t, position));
    glEnableVertexAttribArray(1);
    glVertexAttribPointer(1, 3, GL_FLOAT, GL_TRUE, sizeof(vertex_data_t), (const GLvoid *)offsetof(vertex_data_t, position));
    glBindVertexArray(0);
    glDrawArrays(GL_TRIANGLES, 0, nvertices);

I’m getting nice, shaded Suzanne:

https://i.stack.imgur.com/uRjpv.png

However, this is wrong! Last argument of glVertexAttribPointer for normal attribute should be 12 aka (const GLvoid *)offsetof(vertex_data_t, normal), but when I do so my Suzanne is broken:

https://i.stack.imgur.com/zBjTS.png

How is it possible? How does shader know an offset to the normal?

Vertex shader:

     attribute vec3 vertex;
     attribute vec3 normal;

     uniform vec4 ambient_color;
     uniform vec4 diffuse_color;
     uniform vec3 light_position;
     uniform mat3 normal_matrix;
     uniform mat4 model_view_matrix;
     uniform mat4 model_view_projection_matrix;

     varying vec4 varying_color;

     void main(void) {
              vec4 vertex4 = vec4(vertex.x, vertex.y, vertex.z, 1.0);
              vec3 eye_normal = normal_matrix * normal;
              vec4 position4 = model_view_matrix * vertex4;
              vec3 position3 = position4.xyz / position4.w;
              vec3 light_direction = normalize(light_position - position3);
              float diffuse = max(0.0, dot(eye_normal, light_direction));
              varying_color.rgb = diffuse * diffuse_color.rgb;
              varying_color.a = diffuse_color.a;
              varying_color += ambient_color;
              gl_Position = model_view_projection_matrix * vertex4;
    }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T15:00:36+00:00Added an answer on May 29, 2026 at 3:00 pm

    I think you miss something like:

    glBindAttribLocation(progId, 0, "vertex");
    glBindAttribLocation(progId, 1, "normal");
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I used javascript for loading a picture on my website depending on which small
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I want to construct a data frame in an Rcpp function, but when I
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am reading a book about Javascript and jQuery and using one of the
I'm making a simple page using Google Maps API 3. My first. One marker
I have some data like this: 1 2 3 4 5 9 2 6
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.