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Home/ Questions/Q 6607289
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T19:29:15+00:00 2026-05-25T19:29:15+00:00

I’m creating something that has save files. For the most part, it’s just saving

  • 0

I’m creating something that has save files. For the most part, it’s just saving objects with 4 values.

  • x
  • y
  • id
  • layer

I’ve been saving this as XML for a while, the problem is, the files are starting to get HUGE because I’m saving hundreds to thousands of these objects and XML is kind of bulky for something like this. I tried switching to Json but it was too big as well (I will admit though, better).

My Question

I know a lot of programs save directly using bytes to conserve space. I want to do this. Say I have 300 objects with the properties X, Y, Id, and Layer, how could I save this to file x as bytes and load it later?

I’ve tried reading bytes when I used to make my own servers. I usually ended up getting frustrated and giving up. I’m hoping this isn’t too similar (my gut says otherwise).

EDIT

Oh sorry guys, I forgot to mention, I’m using VB.NET so all .NET answers are acceptable! 🙂

Also, all of these values are integers.

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  1. Editorial Team
    Editorial Team
    2026-05-25T19:29:16+00:00Added an answer on May 25, 2026 at 7:29 pm

    I would use protobuf-net (I would; I’m biased…). It is an open-source .NET serializer, that uses attributes (well, that is optional in v2) to guide it. For example, using C# syntax (purely for my convenience – the engine doesn’t care what language you use):

    [ProtoContract]
    public class Whatever {
        [ProtoMember(1)]
        public int X {get;set;}
        [ProtoMember(2)]
        public int Y {get;set;}
        [ProtoMember(3)]
        public long Id {get;set;}
        [ProtoMember(4)]
        public string Layer {get;set;}
    }
    

    You can then serialize, for example:

    List<Whatever> data = ...
    Serializer.Serialize(file, data);
    

    and deserialize:

    var data = Serializer.Deserialize<List<Whatever>>(file);
    

    job done; fast binary output. You probably can get a little tighter by hand-coding all reading/writing manually without any markers etc, but the above will be a lot less maintenane. It’ll also be easy to load into any other platform that has a “protocol buffers” implementation available (which is: most of them).

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