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Home/ Questions/Q 811701
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Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T01:05:10+00:00 2026-05-15T01:05:10+00:00

I’m curious about the following code: class MyClass { public: MyClass() : _myArray(new int[1024])

  • 0

I’m curious about the following code:

class MyClass
{
public:
   MyClass() : _myArray(new int[1024]) {}
   ~MyClass() {delete [] _myArray;}

private:
   int * _myArray;
};

// This function may be called by different threads in an unsynchronized manner
void MyFunction()
{
   static const MyClass _myClassObject;
   [...]
}

Is there a possible race condition in the above code? Specifically, is the compiler likely to generate code equivalent to the following, “behind the scenes”?

void MyFunction()
{
   static bool _myClassObjectInitialized = false;
   if (_myClassObjectInitialized == false)
   {
      _myClassObjectInitialized = true;
      _myClassObject.MyClass();   // call constructor to set up object
   }
   [...]
}

… in which case, if two threads were to call MyFunction() nearly-simultaneously, then _myArray might get allocated twice, causing a memory leak?

Or is this handled correctly somehow?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T01:05:11+00:00Added an answer on May 15, 2026 at 1:05 am

    There’s absolutely a possible race condition there. Whether or not there actually is one is pretty damn undefined. You shouldn’t use such code in single-threaded scenarios because it’s bad design, but it could be the death of your app in multithreaded. Anything that is static const like that should probably go in a convenient namespace, and get allocated at the start of the application.

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