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Home/ Questions/Q 7698471
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Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T22:15:01+00:00 2026-05-31T22:15:01+00:00

I’m curious if allocating a buffer on the stack is required to have correct

  • 0

I’m curious if allocating a buffer on the stack is required to have correct alignment for any type, similar to how malloc works, or if I would be forced to use something like std::aligned_storage.

Consider the following block of code:

typedef enum _KEY_VALUE_INFORMATION_CLASS {
    KeyValueBasicInformation            = 0,
    // Others
} KEY_VALUE_INFORMATION_CLASS;

typedef struct _KEY_VALUE_BASIC_INFORMATION {
    ULONG TitleIndex;
    ULONG Type;
    ULONG NameLength;
    WCHAR Name[1];
} KEY_VALUE_BASIC_INFORMATION, *PKEY_VALUE_BASIC_INFORMATION;

std::vector<std::wstring> RegistryKey::EnumerateValueNames() const
{
    std::vector<std::wstring> result;
    ULONG index = 0;
    const ULONG valueNameStructSize = 16384 * sizeof(wchar_t) +
        sizeof(KEY_VALUE_BASIC_INFORMATION);

    // Stack buffer here
    unsigned char buff[valueNameStructSize];
    // Casted here
    KEY_VALUE_BASIC_INFORMATION const* basicValueInformation =
        reinterpret_cast<KEY_VALUE_BASIC_INFORMATION const*>(buff);
    for(;;)
    {
        ULONG resultLength;
        NTSTATUS errorCheck = PNtEnumerateValueKeyFunc(
            hKey_,
            index++,
            KeyValueBasicInformation,
            buff,
            valueNameStructSize,
            &resultLength);
        if (NT_SUCCESS(errorCheck))
        {
            result.emplace_back(std::wstring(basicValueInformation->Name,
                basicValueInformation->NameLength / sizeof(wchar_t)));
        }
        else if (errorCheck == STATUS_NO_MORE_ENTRIES)
        {
            break;
        }
        else
        {
            Win32Exception::ThrowFromNtError(errorCheck);
        }
    }
    return result;
}

Note how the value buff is a character buffer put on the stack, sized to hold a given maximum amount of data. However, I’m concerned that the cast required to interpret the buffer as a string may cause an alignment fault if this code were to be ported to another (say ARM or IA64) platform.

EDIT: If anyone’s curious, I redid this in terms of std::aligned_storage and std::alignment_of:

std::vector<std::wstring> RegistryKey::EnumerateValueNames() const
{
    std::vector<std::wstring> result;
    ULONG index = 0;
    const ULONG valueNameStructSize = 16384 * sizeof(wchar_t) +
        sizeof(KEY_VALUE_BASIC_INFORMATION);
    std::aligned_storage<valueNameStructSize,
        std::alignment_of<KEY_VALUE_BASIC_INFORMATION>::value>::type buff;
    auto basicValueInformation =
        reinterpret_cast<KEY_VALUE_BASIC_INFORMATION*>(&buff);
    for(;;)
    {
        ULONG resultLength;
        NTSTATUS errorCheck = PNtEnumerateValueKeyFunc(
            hKey_,
            index++,
            KeyValueBasicInformation,
            basicValueInformation,
            valueNameStructSize,
            &resultLength);
        if (NT_SUCCESS(errorCheck))
        {
            result.emplace_back(std::wstring(basicValueInformation->Name,
                basicValueInformation->NameLength / sizeof(wchar_t)));
        }
        else if (errorCheck == STATUS_NO_MORE_ENTRIES)
        {
            break;
        }
        else
        {
            Win32Exception::ThrowFromNtError(errorCheck);
        }
    }
    return std::move(result);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T22:15:02+00:00Added an answer on May 31, 2026 at 10:15 pm

    The standard makes no requirements on the alignment of automatic variables (or variables with static storage for that matter), other than the compiler must make sure that accessing them works.

    • C++03 3.9/5 Types

    Object types have alignment requirements (3.9.1, 3.9.2). The
    alignment of a complete object type is an implementation-defined
    integer value representing a number of bytes; an object is allocated
    at an address that meets the alignment requirements of its object type

    Note: “object type” here means a type that’s not a function, reference or void type, (i.e., it applies to unsigned char).

    One way to get an aligned buffer might be to declare buff like so:

    KEY_VALUE_BASIC_INFORMATION buff[valueNameStructSize/sizeof(KEY_VALUE_BASIC_INFORMATION) + 1];
    

    And you’ll be able to get rid of the reinterpret_cast<> to boot.

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