I’m curious if anyone knows of any frameworks that enable asynchronous multiplayer gaming in iOS?
I know GameKit/Game Center eases synchronous (realtime) multiplayer gaming – I’m thinking of something more like Words With Friends. There would obviously need to be a server-side element that I’d have to provide, to store game state and send “your turn” notifications – just wondering if anyone’s already invented some of this wheel or not.
I am not sure I interpret your question correctly. OpenFeint is not suitable to your needs, I suppose?
If not, you might consider checking out http://www.smartfoxserver.com (a multiplayer server, very scalable, allows you to program server-side extensions in a number of languages).