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Home/ Questions/Q 6821671
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T21:34:20+00:00 2026-05-26T21:34:20+00:00

I’m curious, what is a difference between: Trie* trie = new Trie(); and Trie

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I’m curious, what is a difference between:

Trie* trie = new Trie();

and

Trie trie;

I guess that whereas in the first case trie is just a pointer to the object in the second case trie is the object itself. But what is the difference in practice? When to use which way?

Or, is some on these a “preferred” style?

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  1. Editorial Team
    Editorial Team
    2026-05-26T21:34:21+00:00Added an answer on May 26, 2026 at 9:34 pm

    This shows you need to start learning C++ seriously from a book. The answer to this question will be very long as these two are very different.

    In short however, these are some clues for you:

    Trie* trie = new Trie();
    

    Allocates memory on the heap, you get a pointer to the allocated memory and you need to delete it when you are done with it.

    Trie trie;
    

    Allocates trie on stack and the object is destroyed as soon as its scope ends.

    You use the first one if you need an object to be alive through different scopes, and the second if the object is only needed in a specific scope.

    The first one has run time cost while the second one has none (or very very little).

    With the first one, you can allocate all the memory you want (as much RAM as you have), while with the second you are bound by the size of the stack.

    Edit: Answer to your first comment

    The stack is allocated by the operating system when the program is loaded. The compiler does not assume any particular size for the stack and indeed, upon every function call or in general when you enter e new scope, simply goes and writes further on the stack. If you have recursive functions that go too deep, indeed you will get a segmentation fault (access violation) error.

    Heap on the other hand is the whole pool of memory the computer had, and the operating system manages. A call to new requests memory from the operating system. If there is not enough memory, the operating system may reject the request and you will get a NULL (Side note: after every new you must check whether the result is NULL or not. If it is NULL, you should handle this failing case. Otherwise your program will crash). Likewise, when don’t need the memory again, you must delete it. Note also that delete calls the destructor of your object and thus is in fact crucial for a sane program.

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