I’m curious what the correct methodology is for loading image and video data directly from the file system, without employing HTTP.
I’m writing an AIR slideshow application, and it works great but currently relies on a local MAMP server to hand the app all the media via the standard, tried and true, FLASH media loading methodologies.
I know that since FLASH was developed as a web plugin it handles this way of receiving data best, but I’d really like to extricate this rather onerous and unnecessary bit and have the app as a stand-alone player, however, I’m unclear what the “correct” way is to load the media.
I have the File objects ready and I’ve gotten as far as having the user select the local directory from which to pull the media and I’m getting a list of the files (based on their extensions) from the list… but now what?
You first have to put the content of your file in a
ByteArray(code fromFileStreamdocumentation)Then you may load these bytes in a
Loaderto display the image (see methodLoader.loadBytes)Cheers