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Home/ Questions/Q 6916857
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T09:39:25+00:00 2026-05-27T09:39:25+00:00

I’m currently completing a project in PHP, but the general principles of OO still

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I’m currently completing a project in PHP, but the general principles of OO still apply.

I have a parent class called Node, which is abstract – i.e. it cannot be instantiated. There are many classes that extend Node, and are instantiable. Some of these include Event, Person, and Project.

The issue I’m having is that I often need to instantiate a Node without knowing which child class it will be. All Node and node-sub-classes always takes the same type of object (a row from a database) as an argument to the constructor. To get around the problem of not knowing what type of implementing class I need, I created a simple static class that will return the correct sub-class of node. An example of this code is as follows:

<?php

class NodeClassRegistry{

    public static function init_class($node) {
        switch ($node->type) {
            case 'person':
                return new Person($node);

            case 'event':
                return new Event($node);
        }
    }

}

?>

This seems like really bad design to me – it’s kind of a factory pattern, but it seems really tied to global state. Is there a design pattern that would be appropriate for this situation?

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  1. Editorial Team
    Editorial Team
    2026-05-27T09:39:26+00:00Added an answer on May 27, 2026 at 9:39 am

    What you do is a special type of the Factory Method design pattern The C++ example for this subtype in the GoF book is the following:

    class Creator {
    public:
      virtual Product* Create(ProductId id);
    }
    
    Product* Creator::Create(ProductId id) {
      if (id == MINE) return new MyProduct;
      if (id == YOURS) return new YourProduct;
      ...
      return 0;
    }
    
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