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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:29:21+00:00 2026-05-14T08:29:21+00:00

I’m currently developing a simple 2D game for Android. I have a stationary object

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I’m currently developing a simple 2D game for Android. I have a stationary object that’s situated in the center of the screen and I’m trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the point that the user taps on. I’m using the formula outlined in this forum: How to get angle between two points?

  • It says as follows "If you want the the angle between the line defined by these two points and the horizontal axis:

    double angle = atan2(y2 - y1, x2 - x1) * 180 / PI;".
    
  • I implemented this, but I think the fact the I’m working in screen coordinates is causing a miscalculation, since the Y-coordinate is reversed. I’m not sure if this is the right way to go about it, any other thoughts or suggestions are appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:29:21+00:00Added an answer on May 14, 2026 at 8:29 am

    Assumptions: x is the horizontal axis, and increases when moving from left to right.
    y is the vertical axis, and increases from bottom to top. (touch_x, touch_y) is the
    point selected by the user. (center_x, center_y) is the point at the center of the
    screen. theta is measured counter-clockwise from the +x axis. Then:

    delta_x = touch_x - center_x
    delta_y = touch_y - center_y
    theta_radians = atan2(delta_y, delta_x)
    

    Edit: you mentioned in a comment that y increases from top to bottom. In that
    case,

    delta_y = center_y - touch_y
    

    But it would be more correct to describe this as expressing (touch_x, touch_y)
    in polar coordinates relative to (center_x, center_y). As ChrisF mentioned,
    the idea of taking an “angle between two points” is not well defined.

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