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Home/ Questions/Q 8911981
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:05:13+00:00 2026-06-15T04:05:13+00:00

I’m currently developing a simple P2P network as an exercise. Each node in the

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I’m currently developing a simple P2P network as an exercise. Each node in the network sends heartbeats to a subset of the other nodes to be able to detect nodes that have left the network. Beside the heartbeat packets I send packets when new nodes join/leave the network, when they want to locate a resource (small text files), etc. All packets are UDP packets.

Whenever I receive a packet I start a new thread that handles that specific packet. I am however concerned with the amount of threads I start during one applications lifetime which adds up to quite a lot (Especially because of the heartbeats). (There is also the risk of deadlocks and the like I would like to avoid).

I thought about having a queue or something where I put all incoming packets and have a single thread handling all packets one at a time from that queue (something like the producer-consumer pattern). I would like the packets to be handled rapidly so the sender doesn’t think the packet is lost.

What is the best way to handle a lot of different incoming packets without having to start a new thread for each of them? Should I go with what I have, the producer-consuming or something different?

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:05:14+00:00Added an answer on June 15, 2026 at 4:05 am

    How long does it take to your application to process one packet?

    For the ping ones it is probably faster to just process them as they are received, you can put the others in a shared data structure such as a particular blocking queue, so when the queue is empty the worker threads wait for new jobs, and when a new jobs is added, a thread is awaken and will do the job.

    Probably starting one thread per packet makes you consume more time on starting and stopping the threads than in actually doing the job.

    If the things to do in response of a packet aren’t so time consuming for all the type of packets, it might be the case that the extra time spent with the locks of the queue and scheduling threads makes your program slower rather than faster.

    In any case use thread pool and start the workers in the beginning. If you want you could increase or reduce the number of working threads dynamically depending on the load of the past minutes.

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