Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7845993
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T17:25:43+00:00 2026-06-02T17:25:43+00:00

I’m currently developing an Android game using the SDK GLES10 and I’m experiencing some

  • 0

I’m currently developing an Android game using the SDK GLES10 and I’m experiencing some performace issues with it on not so good phones like the Samsung Galaxy Ace. So I’ve thought about porting it to the NDK and maybe also make it use GLES20, at least the rendering part which comsumes the most CPU time.

(on the Galaxy S2 it runs with constant 61 FPS, on the Galaxy Ace it varies between 90 and 20 FPS and is stuttering most of the time)

most CPU time consumnig methods on both Galaxy S2 and Galaxy Ace are GLES10.glDrawElements(), GLES10.glVertexPointer() and GLES10.TexCoordPointer(). like 85% of overall CPU time used on the Ace and 82% on the S2.

Would it drastically increase the performance to 1. use the NDK for rendering and 2. port it to GLES20?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T17:25:44+00:00Added an answer on June 2, 2026 at 5:25 pm

    It really probably just depends on what you’re already doing.

    I’d look at finding specific bottlenecks. Saying that “rendering” is a bottleneck is way too vague to be useful.

    What is holding you back exactly?

    • SwapBuffers call time?
    • too many OpenGL state changes?
    • GPU vertex bound?
    • GPU fill-rate bound?

    Depending on the answer to this using NDK may help, or it may not help at all, depending on if your GPU is the limiting factor.

    NDK might help you get calls to the GPU with less overhead, but you don’t know if that’s whats actually holding you back.

    Try using the DDMS traceview if you haven’t yet, and see where most of your time is going, then you can make an informed decision before you go through the trouble of a major rewrite.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am reading a book about Javascript and jQuery and using one of the
I want use html5's new tag to play a wav file (currently only supported
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.