I’m currently facing an issue with my android game. Normally when calling SoundPool.play() the function needs about 0.003 seconds to finish, but sometimes it takes 0.2 seconds which makes my game stutter. where could his anomaly come from?
I’m currently facing an issue with my android game. Normally when calling SoundPool.play() the
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thanks to Tim, using a Thread for playing seemed to workaround the problem successfully.
Thread
SoundItem