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Home/ Questions/Q 6220231
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T07:55:20+00:00 2026-05-24T07:55:20+00:00

I’m currently implementing an algorithm that does allot of linear algebra on small matrices

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I’m currently implementing an algorithm that does allot of linear algebra on small matrices and vectors. the code is fast but I’m wondering if it would make sense to implement it on a gpgpu instead of the cpu.

I’m able to store most of the matrices and vectors in the gpu memory as a preprocessing step, and have profiles the multiplication algorithms, the algorithms are, ofcaurse, way faster on the gpu.

but now for my real question,
how do I determine the overhead of making calls to the gpu from the cpu? how many cycles am I losing wayting for my code to be executed and stuff like that?

I hope someone has some input?

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  1. Editorial Team
    Editorial Team
    2026-05-24T07:55:22+00:00Added an answer on May 24, 2026 at 7:55 am

    It is hard to determine the exact “overhead” of calling OpenCL, because operations on the GPU can be done in parallel with whatever else is running on the CPU.
    Depending on your application, you can, for example, do a transfer of a chunk of data to the GPU from your application and in paralell do some preprocessing in CPU of the following chunk of data. Similarly, while the code is executing on the GPU, you can be doing some prep work on the CPU on some data needed in the future.

    The transfers to the GPU will be done via DMA transfers, which are very fast in general.
    From my experience, I was able to transfer around 4MB of data in the order of 4 milliseconds to the GPU (modern GPU, modern motherboard), while doing some processing on the data that was sent previosly.
    From that, it seems safe to say you can upload and download an order of 1GB of data per second to the GPU and do some processing on that data.

    In your case, either the GPU or the CPU side will be the bottleneck. CPU side, if it cannot feed, say, 1GB of prepared data to the GPU per second. This may be very possibly limited by your disk I/O.

    To test your GPU path, set up a bunch of buffers of data ready to process. You would want to keep re-sending that data to the GPU, processing it, and downloading the results (which you will discard). Measure the throughput and compare to the throughput of your CPU version of the application.

    Don’t measure just the GPU processing part, because transfers and processing on the GPU will compete for GPU memory controller time and will be affecting each other’s pace.

    Also, in case you want very good response time on small pieces of data, not good throughput, you probably won’t benefit from going through the GPU, because it introduces a bit of delay to your processing.

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