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Home/ Questions/Q 9170093
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T15:58:09+00:00 2026-06-17T15:58:09+00:00

I’m currently making a game with Python using the PyGame module. I have two

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I’m currently making a game with Python using the PyGame module. I have two classes, a game class and a car class. The game class has a game loop method, which I made to loop through different methods, one being the event method in the car class. When I run the program, everything loads up fine. However, when I try to move the object, the keyboard inputs are slow to process and when I spam the movement keys, some of the inputs don’t get recognized at all.

Is there something fundamentally wrong with how I’m structuring the game loop?

The Game loop method goes as follows:

def game_loop(self):                                                                       

    running = True
    self.test_car = car()

    while running:

        pygame.display.set_caption("Project G")
        self.event_handler()
        self.screen.blit(self.background, (0,0))
        self.test_car.event_handler()
        self.test_car.update()
        pygame.display.flip()

And this is the car class:

class car(game):

    def __init__(self):

        super(car, self).__init__()
        self.init_x_pos = 100
        self.init_y_pos = 100
        self.x_speed = 0
        self.y_speed = 0
        self.load_img = load()
        self.car_img = pygame.image.load(self.load_img.car_img)

    def event_handler(self):

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

            if event.type == KEYDOWN:
                if event.key == K_DOWN:
                    self.y_speed += 1
                    print "DOWN"
                elif event.key == K_UP:
                    self.y_speed -= 1
                    print "UP"
                elif event.key == K_RIGHT:
                    self.x_speed += 1
                    print "RIGHT"
                elif event.key == K_LEFT:
                    self.x_speed -= 1
                    print "LEFT"

    def update(self):

        self.screen.blit(self.car_img, (self.init_x_pos + self.x_speed, self.init_y_pos + self.y_speed))             
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  1. Editorial Team
    Editorial Team
    2026-06-17T15:58:09+00:00Added an answer on June 17, 2026 at 3:58 pm

    You should probably only be having one loop calling pygame.event.get(); depending on what part of the code is executing when you press the key, the event could be routed to one or the other. If one discards certain events and the other doesn’t, then whenever the first one gets the event, it will be ignored, whereas when the second one gets the event, it is processed normally.

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