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Home/ Questions/Q 6595881
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T17:59:52+00:00 2026-05-25T17:59:52+00:00

I’m currently trying to create a Ken Burns effect on an UIImageView. It firstly

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I’m currently trying to create a Ken Burns effect on an UIImageView. It firstly should zoom-in (slowly) and after that, the didStopSelector of the Animation should call a method, which should zoom-out. The Problem is, that the first animation (zoom-in) is okay and works perfectly, as long as I don’t add the didStopSelector to the animation. If I do so, it seems like the method is called directly (not after it didStop).

Here are the 2 Methods which include the animations:

- (void)beginKenBurnsEffect {

    [UIView beginAnimations:@"a" context:self.view_image];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:5];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDidStopSelector:@selector(endKenBurnsEffect)];
    [UIView setAnimationDelegate:self];


    self.view_image.transform = CGAffineTransformScale(self.view_image.transform, 1.06, 1.06);
    self.view_image.center = CGPointMake(self.frame.size.width/1.7, self.frame.size.height/2);

    [UIView commitAnimations];
}

- (void)endKenBurnsEffect {

    [UIView beginAnimations:@"b" context:self.view_image];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:5];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDidStopSelector:@selector(beginKenBurnsEffect)];
    [UIView setAnimationDelegate:self];

    self.view_image.transform = self.origTransform;
    self.view_image.center = self.origPoint;

    [UIView commitAnimations];
}

After I initialized the UIImageView, I save the current Transform and Center values to a property.

self.origTransform = self.view_image.transform;
self.origPoint = self.view_image.center;

I also tried it with only one animation and setAnimationAutoReverse, but after the animation is done, it zooms-in without animation (after it did zoom-out slowly animated).

Maybe you have an idea what the problem could be.

Thank you in advance 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T17:59:53+00:00Added an answer on May 25, 2026 at 5:59 pm

    Have you tried using a CAAnimationGroup and using a few CAAnimations?

    NSMutableArray * animations = [ NSMutableArray array ] ;
    {
        CAAnimation * anim = [ CABasicAnimation animationWithKeyPath:@"transform" ] ;
        anim.fromValue = [ NSValue valueWithCGAffineTransform:CGAffineTransformScale(...) ] ;
        [ array addObject:anim ] ;
    }
    {
        CAAnimation * anim = // make intro position transform
        [ array addObject:anim ] ;
    }
    
    {
        CAAnimation * anim = // make outro position transform for layer.transform
        anim.offset = 5.0;
    }
    
    {
        CAAnimation * anim = // make outro position transform for layer.position
        anim.offset = 5.0;
    }
    
    CAAnimationGroup * group = [ CAAnimationGroup animation ] ;
    group.animations = animations ;
    
    [ CATransaction begin ] ;
    [ self.view.layer addAnimation:group forKey:nil ] ;
    [ CATransaction commit ] ;
    

    … this is just a rough draft

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