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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T13:52:40+00:00 2026-06-07T13:52:40+00:00

I’m currently trying to create a video game where characters are AI and are

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I’m currently trying to create a video game where characters are AI and are in a circular map with ressources on it.

I’m currently trying to calculate the shortest distance betwing 2 points on this map but my problem is that the map is circular : for example

if my map is 20*20 and i m in (0,0) the (19,0) point has a distance on 1 only. I’ve been looking on the internet but i didn’t found answers for my problem.
I have to take care of the orientation (North South west East) of my character too, in he has to turn to go to the point, the distance has to be longer.

Is there an existing formula ?

Thanks for reading !

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  1. Editorial Team
    Editorial Team
    2026-06-07T13:52:41+00:00Added an answer on June 7, 2026 at 1:52 pm

    For every coordinate choose the minimal distance, and then use it as usual.

    int dx = min(abs(x0-x1),20-abs(x0-x1));
    int dy = min(abs(y0-y1),20-abs(y0-y1));
    

    For euclid distance :

    double dist = sqrt(dx * dx + dy * dy);
    

    For Manhattan distance:

    int dist = dx + dy;
    
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